In this section, you will use the lofting technique to create the model of the chair in 3ds Max Design. You will loft two shapes, star and circle along a path to get the desired shape as shown in Figure 1.
Before starting the work, you need to change the unit settings in 3ds Max Design. To do so, start Autodesk 3ds Max Design; a default interface is displayed. Choose Customize > Units Setup from the menu bar; the Units Setup dialog box is displayed, as shown in Figure 2. Select the US Standards radio button and Inches radio button under the Display Unit Scale region. Now, choose the OK button to close this dialog box.
The following steps are required to complete this tutorial:
1. Activate the Front viewport. Choose Create > Shapes in the Command Panel and invoke the Line tool from the Object Type rollout.
2. Expand the Keyboard Entry rollout and set the values in spinners as given next. Choose the Add button after each entry:
X: 4'0" Y: 0'0" Z: -2'8"
X: 4'0" Y: 1'6" Z: -2'8"
X: 5'0" Y: 1'6" Z: -2'8"
X: 5'0" Y: 3'0" Z: -2'8"
3. Choose the Finish button after the final entry to complete the process and enter the name of the line as Chair Frame in the Name and Color rollout. The Chair Frame is created, as shown in Figure 3.
Figure 3 The Chair Frame created
4. Choose Create > Shapes in the Command Panel and invoke the Star tool from the Object Type rollout.
5. Expand the Parameters rollout and set the value 5 in the Points spinner. In the Keyboard Entry rollout, set the values in the spinners as given next:
Radius 1: 1'0" Radius 2: 0'1 1/2" Fillet Radius 1: 0'1" Fillet Radius 2: 0'1"
6. Choose the Create button and enter the name of the shape as Chair Shape in the Name and Color rollout.
7. Choose Create > Shapes in the Command Panel and invoke the Circle tool from the Object Type rollout.
8. In the Keyboard Entry rollout, set the value 1" in the Radius spinner and then choose the Create button. Enter the name as Chair Rail in the Name and Color rollout.
9. Select Chair Frame and choose Create > Geometry in the Command Panel. Select the Compound Objects in the drop-down list below the Geometry button.
10. Invoke the Loft tool from the Object Type rollout.
11. In the Creation Method rollout, choose the Get Shape button. Now, select the Chair Shape in the viewport; the object is lofted. In the Name and Color rollout, enter the name of the lofted object as Frame.
12. Make sure the Frame is selected. Next, choose the Modify tab in the Command Panel. Expand the Parameters rollout and set the value 10 in the Path spinner.
13. Choose the Get Shape button in the Creation Method rollout and select the Chair Rail in any viewport; the new shape is created, as shown in Figure 4.
Figure 4 The new shape of the chair created
14. Activate the Top viewport. Choose Create > Geometry in the Command Panel and select the Extended Primitives option from the drop-down list below the Geometry button.
15. Invoke the Chamfer Box tool from the Object Type rollout.
16. Expand the Keyboard Entry rollout and set the values in the spinners as given next:
X: 3'11'' Y: 2'8" Z: 1'7"
Length: 1'6" Width: 1'6" Height: 0'3" Fillet: 0'1"
17. Choose the Create button and enter the name as Chair Seat in the Name and Color rollout.
18. Make sure that Chamfer Box tool is active and activate the Left viewport.
19. Expand the Keyboard Entry rollout and set the values in the spinners as given next:
X: -2'8" Y: 3'0" Z: -4'11"
Length: 0'8" Width: 1'3" Height: 0'3" Fillet: 0'3"
20. Choose the Create button; the model of the chair is created, as shown in Figure 5.
Figure 5 The model of the chair
21. Invoke the Render Production tool from the Main Toolbar; the final rendered output of the chair is displayed in a render window, as shown in Figure 6.
22. Choose Save from the Application Menu to save the model.
Figure 1 The model of the chair
Figure 2 The Units Setup dialog box
1. Activate the Front viewport. Choose Create > Shapes in the Command Panel and invoke the Line tool from the Object Type rollout.
2. Expand the Keyboard Entry rollout and set the values in spinners as given next. Choose the Add button after each entry:
X: 4'0" Y: 0'0" Z: -2'8"
X: 4'0" Y: 1'6" Z: -2'8"
X: 5'0" Y: 1'6" Z: -2'8"
X: 5'0" Y: 3'0" Z: -2'8"
3. Choose the Finish button after the final entry to complete the process and enter the name of the line as Chair Frame in the Name and Color rollout. The Chair Frame is created, as shown in Figure 3.
4. Choose Create > Shapes in the Command Panel and invoke the Star tool from the Object Type rollout.
5. Expand the Parameters rollout and set the value 5 in the Points spinner. In the Keyboard Entry rollout, set the values in the spinners as given next:
Radius 1: 1'0" Radius 2: 0'1 1/2" Fillet Radius 1: 0'1" Fillet Radius 2: 0'1"
6. Choose the Create button and enter the name of the shape as Chair Shape in the Name and Color rollout.
7. Choose Create > Shapes in the Command Panel and invoke the Circle tool from the Object Type rollout.
8. In the Keyboard Entry rollout, set the value 1" in the Radius spinner and then choose the Create button. Enter the name as Chair Rail in the Name and Color rollout.
9. Select Chair Frame and choose Create > Geometry in the Command Panel. Select the Compound Objects in the drop-down list below the Geometry button.
10. Invoke the Loft tool from the Object Type rollout.
11. In the Creation Method rollout, choose the Get Shape button. Now, select the Chair Shape in the viewport; the object is lofted. In the Name and Color rollout, enter the name of the lofted object as Frame.
12. Make sure the Frame is selected. Next, choose the Modify tab in the Command Panel. Expand the Parameters rollout and set the value 10 in the Path spinner.
13. Choose the Get Shape button in the Creation Method rollout and select the Chair Rail in any viewport; the new shape is created, as shown in Figure 4.
Figure 4 The new shape of the chair created
14. Activate the Top viewport. Choose Create > Geometry in the Command Panel and select the Extended Primitives option from the drop-down list below the Geometry button.
15. Invoke the Chamfer Box tool from the Object Type rollout.
16. Expand the Keyboard Entry rollout and set the values in the spinners as given next:
X: 3'11'' Y: 2'8" Z: 1'7"
Length: 1'6" Width: 1'6" Height: 0'3" Fillet: 0'1"
17. Choose the Create button and enter the name as Chair Seat in the Name and Color rollout.
18. Make sure that Chamfer Box tool is active and activate the Left viewport.
19. Expand the Keyboard Entry rollout and set the values in the spinners as given next:
X: -2'8" Y: 3'0" Z: -4'11"
Length: 0'8" Width: 1'3" Height: 0'3" Fillet: 0'3"
20. Choose the Create button; the model of the chair is created, as shown in Figure 5.
Figure 5 The model of the chair
21. Invoke the Render Production tool from the Main Toolbar; the final rendered output of the chair is displayed in a render window, as shown in Figure 6.
Figure 6 The final rendered image of the chair
22. Choose Save from the Application Menu to save the model.